(also in this review i called repulsion "pushaway" but same thing, in the reply to this comment i also wrote some general things that don't specically matter to the update)
my review of elementalist 0.2. (i was gone for a week and i didnt see the update) In general an amazing update that gives some personality to the game, the little eyes and mouth add so much for so little.
most bugs were patched and that's great, 1 bug is that the pushaway ability has old damage scaling, meaning it stacks exponential and making it the best damage dealing thing by far, it is almost needed because you just don't have the damage to clear enemies. also just like freeze ray used to do, pushaway also triggers without anything its in detection range. (i know this is intentional, but i personally recommend only making this upgrade available at level 16 to balence it out a bit better, other wise people try to run up to the enemies to push them, it activates early and your just dead)
the final boss is the thing with the most issues right now, it is very boring to just tap backwards over and over because if your speed is +30 or higher you outrun the boss completely, also it's hp is so high it took 13 minutes to kill, without there ever being a threat of death (personal recommendation would be wayyy less hp but it can attack with projectiles or a dash.) one inconsistency is that the final boss does get damaged by freeze ray but not by pushaway. seems weird to make one deal damage and the other not.)
there seems to already be a difficulty stat but i have no idea how that works.
for the rest i really like this update and the fixes to damage scaling and other bugs that got patched (i didn't even mention this in my report but its no longer possible to clip out of the map so im glad thats fixed). i really hope to see where this game leads to!!
(also thanks for adding me to the patchnotes <3)