Interesting game, had a decent amount of fun it and I like that there's a lot of room for skill expression. I believe the one-hit kill on the player is a bit frustrating, and the orb energy depositing mechanic could work better with a proximity trigger rather than a raycast (I kept aiming at the wrong part and with the pressure of the enemies that made it a tad frustrating). Some player feedback in terms of winning/losing the game would have been nice since I thought maybe if I got to the next level 2-3 times in a row something would happen (nothing happened :P).
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Thank you for the feedback!
I was debating making the orbs proximity-based instead of raycast, but for the sake of it being "self-explanatory" I wanted to make sure the player is looking at the orb to see the energy flow into it, and positioned the gate such that the lights display going up is visible at the same time. If I made this into a full game I would probably change some of that.
I agree that it would be nice to have an ending, but imo the only ending that would make sense in a game like this is a bossfight after 2-3 floors, which I didn't have enough time to implement.