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(1 edit) (+1)

Yay! I completed all the 7 levels and had a lot of fun!

Solid idea, and well excecuted. It feels nice to have the lasers as kind of a progression meter but at the same time something that can help me out. It was both fun and challenging when I regain a few lasers and then I loose them again.

To increase  depth it might work adding fast paced strategic elements, like: oh man I really really want to defend this laser because it zaps so many enemies. Perhaps if the enemy spawners where more predictable,  nodes had different repair speeds, or something :)

Thanks for the feedback!