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(1 edit)

Hi, I really loved the April preview, and I wanted to share a couple of ideas for the final version of the game.

The mechanics I’m suggesting are related to the Moth Kidnapping section. After the battle, it could be cool if we were able to recover the Moth Suit and give it to the wizard so he could use it whenever he wants and transform into a moth at any time.

Another idea would be adding two different routes during the cocoon section. One would be the normal route, while the other could be a hidden route where we transform into a Moth Dragon, but with the difference that we still haven’t lost our sanity, similar to the bandits. The twist would be that we’d have to pretend to be under the Moth’s control in order to gain its trust and secretly set up a way to defeat it, while also trying not to get exposed or lose more of our sanity (cordura) along the way.