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(+3)

I enjoyed the simple yet polished artstyle used in this game. I do like the use of light as a main game mechanic that requires the player to plan ahead  of where to shoot and leave souls. It  sets itself asside from the more mind numbing rogue-lites with that. Hitboxes feel fair and invincibility frames + independant dash charges are a nice choice.

(+1)

Hi! Thank you so much for your kind words and support.

We’re a small team of two (brother and sister) and we’re doing our best to keep improving the game for our players, so your support means a lot.

We’re very happy to hear you’re enjoying the mechanics and the game feel, thank you again! :)