Bravo! This is what I'm looking in a Root faction! Fun mechanisms (love the wheel in the wheel!), engaging player interaction (who doesn't love free actions?), clean design (only 6 steps?), and a whole lot of juicy decisions. The depth-to-complexity ratio seems off the charts. I think it would be so satisfying to manipulate that action wheel to maximize your benefit (whether that's better actions or points). I really want to see this one in action!
If I understand "Too Good to Turn Down" correctly, each opponent has the option to 1) move to the next Agreement and take the action OR 2) move ahead two agreements and not take the action. Is that correct? They can't move 2 spaces and take the action?
Also, I think "Market Dominance" is missing a word in the last sentence. I assume it's supposed to say "take a card from the discard pile"?
