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(+1)

Bravo!  This is what I'm looking in a Root faction!  Fun mechanisms (love the wheel in the wheel!), engaging player interaction (who doesn't love free actions?), clean design (only 6 steps?), and a whole lot of juicy decisions.  The depth-to-complexity ratio seems off the charts.  I think it would be so satisfying to manipulate that action wheel to maximize your benefit (whether that's better actions or points).  I really want to see this one in action!

If I understand "Too Good to Turn Down" correctly, each opponent has the option to 1) move to the next Agreement and take the action OR 2) move ahead two agreements and not take the action.  Is that correct?  They can't move 2 spaces and take the action?

Also, I think "Market Dominance" is missing a word in the last sentence.  I assume it's supposed to say "take a card from the discard pile"?

Sparky thank you so much for weighing in with such kind words! 🥹 You pretty much summed up the vision I had so I'm glad it shines through! 😂

'Too Good to Turn Down' works almost exactly like you said. They have to move to one of the 2 adjacent action tiles in Agreements. Then they may take the action, or may move again (but not take the action). So they either get a free action or prepare to take a different action on a future turn.

Yes, you are quite right (so eagle-eyed!) - there should be a bird card icon near the end of Market Dominance. I accidentally left that layer transparent when converting to png format. It should read as follows:


Thanks again for your feedback! :D

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Ooh, the bird card makes it more exciting than what I had in mind.  Keep up the great work!