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At the moment, I can’t really add options to skip mini-games entirely, because the gameplay and interaction are part of what makes it a game rather than just a visual novel/story experience.

I’m not fully sure which section you mean specifically, but if you’re referring to the arrow mini-game to open the door, it was intended to be a fairly simple mechanic. That said, I completely understand that different players have different comfort levels with gameplay difficulty and puzzle mechanics.

For future episodes, I’ll definitely look into accessibility and difficulty settings with my assistant to help create an easier experience for players who mainly want to focus on the story.

Thank you for playing regardless 

Hello! I'm very interested in localizing your game into French. Would you be interested? We can talk elsewhere if you have any questions!