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(+1)

The movement felt a little slippery, as if I didn't have much control over my character. The game is balanced around this very well, so it does feel fair, but it shouldn't really have to in the first place.

The art feels a little mismatched, although dangerous elements stand out well.

There's a very solid base here! I encourage you to keep working on it man.

yeah I tried to make the movement kinda like super meat boy but I don't know if it was executed as well as I thought. And the mismatched art is supposed to mimic kinda multi-media art.