I got a big old thumbs up, so I think that means I won, haha. This was a pretty confusing experience for the most part, I found myself second guessing every action because I never felt sure that I was holding the right ingredient. Is the symbol on the wall a potato or a loaf of bread? Is this an egg or a chestnut? That kind of thing.
Systematically, it all works surprisingly well. Even handling stuff like being able to mortar and pestle two ingredients at once, I wasn't expecting that to be possible but it was. Having some small minigame elements included definitely made the game feel fuller, and they were all good additions. For a game jam this is already feature complete, and really does feel like a fairly full package, but some ways it could be expanded on more is if the minigames had some timing requirements like lining the knife up properly or needing to spin the pestle fast enough to get a reaction, but that would have A) be kinda overscoping a jam and B) might cause more issues with communicating how the game works, so I dunno.