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Phase 2 rule brainstorm.

Roll the 2 die the one you used for what topography will determine your starting column from the left. The die you used to determine the size of topography will determine the  row you start on. Look at your hazards. Pick 3 of them to place treasures on.  Place adventuring rolling sheet by the map.  Draw 3 adventurer cards. 

If you want to cross water you need a boat. If you want to scale Mountains. Sink Holes you'll need rope.  To go in a cave you need fire. To go in Tundra/ Icebergs you need a jacket.  Each turn you need to eat food to move. If you don't have any of these cards discard until you get one.  Careful though, events can occur that will make you  roll to see if your item is ok, or destroyed. If it is destroyed to move in that area you'll need to replace it.