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(+1)

The split paths feels too linier, since you're mostly stuck on the same line or going against 'regular enemies'. I also found that my run ends early if I'm not able to purchase 2-3 offensive carts within the first 2 rounds since money and space is so tight, making it difficult to not sell the payload carts almost immediately.

Being able to save a cart in the shop for later would be helpful, or at least balancing the cost for upgrading the max cart capacity.

It was interesting to play but I hope to there will be ways of making more train builds and still completing a run.

(+1)

thank you for your feedback ,
I m planning to add lock feature to the shop , 
I also want to have some active thing you can do with your mouse so it help go through first stations , the game is in early development , and it needs a lot more content and a lot of balancing .