Yes, the current lack of meaningful choices is intentional. Early in development, the game had more branching choices, but I found that they weakened the story I wanted to tell. A lot of scenes and events are written as setups for later payoffs or as payoffs for things established much earlier. If players were able to freely avoid or alter those moments, the narrative cohesion would fall apart.
Because of that, I chose to focus more on a directed story experience rather than a heavily choice-driven one. I knew this approach would not appeal to everyone, which is why I included a disclaimer so players know what kind of experience they are getting into beforehand.
That said, there are still important choices in the game. Most choices are minor flavor decisions, but the choice during the Eclipse event is a major branching point. It completely changes the protagonist’s allegiance and sends her down a different path.
As for romance and NSFW content:
Storyline 1 has three routes: Aphrodite, Ares, and Godless. In those routes, all types of content are unavoidable, including FF, MF, etc. content.
Storyline 2 has two routes. Artemis’ route is FF-only, while Athena’s route is a full virgin path.
Regarding Dom/Sub dynamics and player control in NSFW scenes, there will be more flexibility in scenes that are primarily fluff or character-driven moments. However, if a scene is important for narrative setup, characterization, or future payoff, there likely will not be meaningful options to alter its direction. Again, this is mainly to preserve the consistency and cohesion of the story being told.
I’m always open to feedback, though. Feel free to share any themes, dynamics, story ideas, or characters you’d like to see explored. If something clicks with the direction of the game, there’s a good chance I’ll work it into future updates.