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Vibes were phenomenal, and I love the art direction!

I really wish there was an actual game to play though, seeing as my 24 minutes with the game was just sprinting down a beautiful forest with two gates that I hesitate to call puzzles. My favorite bit was probably when you leave the campfire and hear laughter and turn around to see non-descript silhouettes on top of the cliff. You don't even have to fight the skeletons, which was a bit of a bummer because I was looking forward to at least one fight after I saw the melee , but it never came. I'm still going to follow this project, seeing as it's a demo (but let's be honest it's more of a proof of concept) and I can't wait to see it become something playable.