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This game...

I found this game from a video on Instagram reels, and Im surprised to find just how recently it had released a demo. 

Those who are familiar with the game "Motorslice" might share my sentiments when I say that this demo is everything I wanted Motorslice to be. 

Good

I must commend the art style and the visual cohesiveness of the UI elements. 

I would also like to praise the lack of handholding the game does when tasking a player with an objective. It felt very rewarding to find secrets and make progress. 

It is clear that the developers of this game have a knack for making very clear, clean experiences. The way the designers used set pieces such as the pipes with a metal walkway on top and red lights to signify progression between columns is something that seems obvious but is absent in a surprising amount of games. 

Suggestions

The visual effect when entering low health is obnoxious and is practically a death sentence because parrying is so fundamental to success. Please reduce the effect, perhaps limiting it to the borders of the screen so players can have at least a small window of visibility. 

Sliding is basically useless because the input delay is so long. I feel like sliding and maybe crouching should have a shorter delay.

I'd like to see the kick mechanic to have more depth. It's already very satisfying, but having it combo with a wall run or a pipe swing could add a lot of depth and make parkour and combat flow together. 

Give a window when first grabbing a pole to immediately swing off of it instead of being forced to jump from a dead hand every time. This would preserve the fluidity and momentum of parkour while adding some skill expression. 

Please make a Steam page! It would help greatly with the visibility of your game!

Conclusion

Overall, I am very excited to see the further development of this game. I have no doubt a competent and satisfying experience like this will garner lots of attention in the coming months. Best of luck!

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Thank you so much for playing my game!