Frankly, the balance on this game is absolutely terrible. Most of the Magnets are quite awful (three matches of a specific tile type to get one energy, which if that procs on the last spin of the round is completely wasted). The shop in between offers very little that is helpful (I got a 20% bonus at one point to only wild tiles), or a magnet that needs three of a specific match three times to get a measly +0.5 multiplier to horizontal matches for the rest of the round (which can also be wasted on the final spin of a round before a jackpot). The burning a tile in the store being random of four tiles is horrible (It gave me a choice between a two clovers, a scatter, and a bell, when I had 24 lower value tiles) and being able to undo a sticker selection when you haven't continued yet is also a bit janky (I didn't know you couldn't put two stickers on one tile, and therefore wasted a sticker). I am also not sure why you would ever unlock more slots in the shop, you simply do not get enough souls per round for it to matter.
The very limited energy being your only way to affect anything doesn't help either, when I get 8 swaps or 4 discards (1 energy for a swap, 2 for discards) to make a large sum, it doesn't work terribly well. There is also the issue of how you get very few souls to increase your very limited scoring, and then the difficulty spike after the third boss increases the jackpot from 3500 to 4900. The pentagram combo thing only does anything if you make five different matches (which when you have four reels and three rows, is very difficult) and does nothing 99% of the time. The tickets (this games consumables like tarot cards from balatro) are ok.
Overall, this game needs significantly more balance reworks before it even comes close.