Oh boy, that was good! There are issues, of course, but I liked the game quite a lot!
The game's strongest suit, of course, is its presentation—visuals, animations, lighting, menus, text boxes and text variations, and a lot of other small things. Horror elements and sound design were also great!
I also enjoyed the story, especially dialogues near the end.
Where I have mixed feelings is gameplay.
The whole first half felt nice, and the only place where I had to consult a walkthrough was a gluttony puzzle. Maybe I could have stuck on the brew puzzle, but I've seen a comment about it beforehand, so can't say for sure.
But the chase, checkers platforms and QTE sequence (especially the very last one) were really annoying and felt bad to replay over and over again. To the point of me being happy that some guy did a letsplay of your game, so I won't have to suffer through them again to see the true ending.
Chase is annoying for multiple reasons. 1) Thing that chases you can kinda fast skip sometimes (don't know if it's intended behavior). 2) Eyes are random—so you are either lucky to not have to waste time on a lot of vertical movement or unlucky and caught more easily on checkers. 3) Checkers platforms—just plain annoying to deal with while chased.
In the next sequence, the same problem with checkers with the addition of thinking about evades. And QTE had 2 pain points. Personal - I don't really like them, and I had to switch from controller to keyboard. Objective—the last one gives too little time and makes you replay WHOLE sequence... The idea itself is great for immersion, and I love it, but making it into a tight QTE check might not have been the best decision.
Everything after that was peak, loved it!
Overall I think you have done a tremendously good job! And I'm, honestly, quite awestruck. To the point of wanting to ask for pointers from you (if you're ok with that, of course)!
Thank you for your game!