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(+1)

My overall experience is good, it has caught my eyes since the beginning, the painterly artstyle, the cutscene at the start, It's cherry on top.

For a week time span the game is well executed, the mechanics itself are easy to understand, though some skill could be abused (i can use the switch spot skill to instantly eliminate boss with the watch's tick), a little bug with some skills can't be hovered, and on last phase the enemy is missing though the victory still got triggered afterwards.

For the visual itself, more color hierarchy or feedback would be much appreciated especially in UI that player can interact with.

The game genre isn't my forte, but even for me this game is enjoyable and concise. Props for the developers✨

(1 edit)

Thank youu for the advice! We plan on fixing most of those bugs as many have pointed out and hopefully make the game more responsive and less cheesable ehe :)