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Good job! It took me a bit to figure out what I was looking for in regards to who I had to shoot, but I got there. Perhaps giving the player a list of things to look out for and giving the capsules you need to shoot some different behaviours (jumping on the spot, spinning, ext.) just to make them stick out a tiny bit more from the crowd and clue the player into the objective more easily.  

Thanks for playing, the game inspire by SpyParty which is a detective game, the spy tend to be very highly train so they good at blending in, I guess the target audience for this type of game is for those that like doing puzzle + detective. Guess those genre already dead no longer favor like before. About jumping on the spot, spinning, ext. that would destroy the core gameplay completely which is to figure out who the villain you need to shoot. The game was hastily make for late submission due to situation im in so i can't polish it.