Nice work! This was a fun game, with a nice level of frustration that made me determined to finish – just what Celeste players enjoy :). I played it to the end (including moon round) and had fun, and enjoyed the music as well. You designed the levels well. I enjoyed the late mini-game aspect too (funny), though I couldn’t get my input to match the audio prompt (being purposefully vague, here), timing-wise. The howl button/animation was a nice touch, too – Great work! Some feedback I hope is helpful: I experienced some occasional jittering of the screen/parallax when I moved horizontally on moving platforms. Separately, when I mouse-clicked the right-hand option after the end mini-game, I think it highlighted that option but nothing else changed, and when I then hit enter, the pop-up selection disappeared, but I stayed as I was (again, being vague but I hope that’s helpful feedback). Thanks for making this!
Thank you much for playing! Happy to hear you liked the twist! Im looking into a better solution for pixel art parallaxing, Unity is quite frustrating getting things to not shimmer/separate at different resotuions/scaling. The glitch at the end was one i didnt get enough time to solve, gamepad has no problem here, but I noticed the same mouse/keyboard wil always pick the 1 option over the other. I will look into getting a fix and a patch for this so KBM players can enjoy the alternate path the choice makes. Thanks again for the kind words the music/art were a blast to make so im super happy you enjoyed you time playing!