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This game was really neat! Having enemy types be something for the player to visually/conceptually deduce was cool, and figuring out the right combination of abilities for each area and fight felt rewarding. I liked the lack of progression/grinding, it made the game came down to a lot of decisionmaking - and a little luck here and there. I also enjoyed the dynamic between the characters and the little arc that was presented.

(1 edit)

Glad you enjoyed! Yeah, while I do enjoy a little grinding from time to time, the strategic space of RPGs is what interests me most as a designer and still feels like an area rich with potential. Thanks for playing!