This faction feels really ominous. They do a lot of redirection that could shape the conflict of the Woodland. Great theme!
I like how the tremor tokens become a resource that you manage with each separate faction. There's a balance between limiting other players' tokens (and limiting their ability to Unearth) and maximizing the use for yourself. It would be interesting to puzzle out!
I am curious how the Ruins interactions work for Nodes (specifically for the Vagabond or the Hundreds). The berry abilities say that the Nodes always count as Ruins. When a faction reveals a Ruins token and takes the Item underneath, the Ruin is discarded from the game. I assume you're still allowed to place nodes back on the building slots marked for Ruins? And what happens if all those slots in a Ruins clearing are taken by other factions? I know it should be a pretty rare edge case, but was curious how it all worked.