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Thanks for this! I gave it a spin as a solo player. Here is my actual play https://open.substack.com/pub/kindofold/p/this-means-war-solo-playtest?r=6ggs3z&....

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Very cool! I don't know much about solo play (it's not really up my alley) but I suspected that all the mechanisms intended to build a backdrop for a group would also work great for solo. This is the first report I've heard of actual solo play (outside of me rolling countless simulated wars to test the numbers).

I suspect that with solo, it would be more interesting if you made two different characters (or more) and played both each season. That would create a broader sense of the different experiences in the war, rather than just seeing one person's story. It's a tapestry game.

Also, I think you skipped naming neighbor nations. When a nation looks for Foreign Aid, they contact a neighbor, not a front.

Originally that Fate result did just say "you kill someone" but that  wasn't right, because the Fate roll doesn't decide what you do, it just tells you what danger you are in. The Fate roll can't tell the cobbler he has to murder someone, but it can say someone is attacking, and if they don't kill them first, they may suffer for it. For some characters it will be a big moral dilemma, for others it just shows they got their hands dirty -- it's up to the player.

Keep us posted if you play more!

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Alright, I played out the whole war solo. I reviewed the game here: https://open.substack.com/pub/kindofold/p/playing-thought-a-whole-war-solo?r=6gg...

I truly appreciated you releasing the playtest version of the game. I am curious to see how the final version will look like.

That's a great review! I really like the graph of the ups and downs of the war.

"There were two chances for the war to be over, for example when both countries “retreated and regrouped”, but it never crystallized."

There are also Peace checks when a nation goes down to 2lo or 3lo in any stat, so I think there definitely could have been a few more checks in there. Of course that doesn't mean you'd actually get Peace…

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Oh yes, that was included! The second chance was when Resources went to -12 for Gurak Abut. Still each country rolled "no offer".

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Also, because you had a Diplomacy win, that would trigger a check for Peace. Your war could have ended after season 1 (unlikely, but still…)

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Thank you so much! I thought about making more characters as well, but I tried to keep it simple at least at the very beginning, and as you can see, I got a lot of stuff wrong. We'll see how the war ends!