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I really like this faction!  The Nomad Quests are such a unique way to use the regular deck of cards in a new way.  I assume that the effects stack (i.e. if I had 3 Craftable cards in the Quests and I placed a bulwark, I score 3 points and discard all 3)?

The Fruition abilities are also a clever way to change how the faction performs when they've achieved their "goal".  It's very non-intrusive to the layout of the board but still gives good flavour.  Nicely done!

Just curious what the difference is between active vs. inactive bulwarks?  It seems like you build inactive bulwarks in Daylight and activate them that Evening.  The only thing I could guess is that inactive bulwarks don't increase the warrior count for Wander, but wasn't sure if there was anything else?  Is there something else that would inactivate a bulwark?

Also, when you Endeavor, I assume you need to discard at least one card?  Or can I "discard" my empty hand to take 2 extra actions?

It was intended that you can only complete one quest per action. I made it so inactive bulwarks are build first and then activate later so you cannot build a bulwark, then build another builwark and remove the one you just build.

When you endeavor, you can discard your empty hand. Like using partisans or provoking as frogs

Ah, that makes a lot of sense.  Thanks for the clarifications!