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(+1)

Hi,

I would like to try the game, but since it’s not available on Steam and the profile is very new, I am  against downloading files from unfamiliar sources for safety reasons.

From the videos I’ve seen, the game gives me nostalgic vibes similar to Warcraft III mods with Bleach/Naruto characters, which I actually appreciate. I can understand the direction and gameplay concept.

That said, from a modern presentation standpoint, the visual quality and animations, especially during skill usage, don’t feel very smooth or polished compared to current industry standards. The overall presentation feels closer to early 2010s-era games.

I genuinely respect the effort that went into developing this project. Creating a game is not easy, and there’s clearly passion behind it. My feedback is not meant to discourage you, but rather to be honest about how it may be perceived by new players.

At its current state, I think the game would benefit from further polish before investing in marketing, especially if the goal is wider commercial appeal. Also, for every video you publish (Discord, YouTube, etc.), it would help to ensure the game is running in English, as seeing an unfamiliar language may discourage some people from trying it.

I also suggest creating a demo/playtest on Steam. This will allow people to test your game more easily. Hoping to test the game in the future.

Best of luck,

Remi

(+1)

Hi Remi,

Thank you very much for taking the time to write such detailed and honest feedback. I genuinely appreciate it.

I completely understand your concerns about downloading games from unfamiliar sources, especially nowadays. Releasing the game on Steam with a demo or playtest is definitely something I’m considering for the future, since I know it helps build trust and makes trying the game much easier for players.

I also appreciate your comments about the visuals and animations. The game has been developed mostly as a passion project inspired by classic Warcraft III custom maps and MOBAs, so I understand that its presentation may feel more “retro” compared to modern AAA standards. There’s still a lot of room for polish, and feedback like yours helps me understand how new players perceive the project.

The game is currently available in English, Spanish, and Russian. You also made a very good point regarding the language shown in videos, and I’ll make sure future videos and promotional content are presented in English to make the game more accessible internationally.

At the moment, the project is also pending a future Kickstarter campaign to help raise funds. The goal would be to reinvest everything directly into improving the game’s visual quality, animations, VFX, overall presentation, and creating new heroes. I also have plans for a new game mode inspired by traditional MOBAs but with a different approach that I believe could make the game more unique and appealing.

Thanks again for the respectful and constructive feedback. I truly appreciate it, and I hope you’ll have the chance to try the game in the future.

Best regards!