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(+1)

Very cool. I think the driving feels alright. It could probably use more tweaks to make it feel better. Mostly so that the car doesn’t lift off of the ground so much when going at higher speeds (so maybe better shock absorbers?). The hover jets work well for un-flipping and navigating vertically, which helps hide the problems I had with the driving.

Once I saw a bean and then learned it was an upgrade, I started grabbing any that I saw. I think this helped me a lot since I was quickly able to pretty much fly infinitely if I waited for the delay. (Once it got under 40% I think)

There’s a minor bug if you stretch/resize the screen vertically, the game stretches vertically instead of keeping the aspect ratio.

Great job adding controller controls. It would be cool if it also used analog speed.

It’d be a bit easier if the camera could be rotated independently from moving. Sometimes when overshooting an upgrade, it took a bit of thinking to visualize how to reverse correctly, since I couldn’t see the upgrade. For the crystals, the mining laser takes care of it, so it wasn’t too much of a problem for collecting those.

Overall, nice job on making this all during the jam! I had fun playing.

Yes I played with the suspension and grip a lot but thought it was most important for it to be easy to drive before any upgrades so it's mostly tuned for the lower speeds... If I had more time I could have made the handling change as you upgraded but I wasn't sure how to implement that in a short amount of time.

I'm very new to UI configuration so I had to set it to stretch so that it wouldn't break, sorry about that.

Analog speed should have been in but I must've forgotten to implement it! I tend to just press the trigger to 100% so I wouldn't have noticed, oops!

For some reason I never had a chance to implement a manual camera mode, though I had originally planned to...!

Thank you for playing!! :)