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For advanced version is there any option for being able to gain abilities/moves based on what you eat ? Like every monster gives a unique power but the more of it you eat the stronger it gets ?

Part of the Digest notetags.   First thing that comes to mind is <DigestRewardSkill: id,id,id>.  If the prey dies in the belly, the eater gains the skills.

Awesome, is there an in depth description included sorry ? Just asking cause im only just learning to make an rpg maker game sorry

When looking in the maker's Plugin Manager, most plugins will have a description written by the author, and some authors use this space to to describe how the plugin is used.  Depending on the plugin, you would use its effects through its entry fields or by using Notetags or Script Calls based on its design.  In the case of Notetags, you can place them inside the Notes box found on various Database pages, the Map, or even the Event's Comments process (As many authors use <the: brackets> to isolate the code, you can still put in regular Notes ).