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Hi, I think your idea has potential, but to execute it well, the game needs strong visuals and a convincing horror atmosphere. The combat should feel unsettling and unpredictable, enemies that make players go “what the f***?” the first time they encounter them. Players should have to think about how to kill each monster, because some enemies should be extremely difficult to damage directly. Finding and exploiting weak spots would make encounters much more engaging and memorable.

 Good luck,

Remi