Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Probably my favorite entry yet! Extremely polished for a 2 day jam. 

May I ask how you made the fluid simulation? Could it be a bunch of rigidbodies with a shader on top?

Thanks for the kind words!

We used Apps In A Cup's Godot Rapier Physics extension, which is a simple drag-and-drop replacement for Godot's default physics engine. The Fluid classes implemented are based on the Salva fluid simulation library. 🙂