Probably my favorite entry yet! Extremely polished for a 2 day jam.
May I ask how you made the fluid simulation? Could it be a bunch of rigidbodies with a shader on top?
Thanks for the kind words!We used Apps In A Cup's Godot Rapier Physics extension, which is a simple drag-and-drop replacement for Godot's default physics engine. The Fluid classes implemented are based on the Salva fluid simulation library. 🙂