Hi!!! Their setup leaves them with many warriors on the board (as many as Cats!) and they ignore rule when moving from Gaze, so they don’t really need many more warriors. The balance has to be struck between enough warriors to hide, but to be reasonably whittled down to have enemies actually be able to deduce the location of the Talon!
The daylight loop of play is essentially ‘how many times can you reveal the Talon in clearings matching Initiates’ whilst still being able to hide effectively with Conceal and further permeate moves? The flow of cards is the real limiter/ gameplay puzzle here, with cards initially entering the Initiates before being drawn to the hand (inducted), to be recycled or spent for conceal and manipulation. With Gaze, you can select which/ how many cards you draw from your initiates per turn, so there’s a real balance to be struck between revealing several times and allowing enough actions to hide the Talon again.
As well as contributing to the feeling of paranoia and uncertainty, the manipulation abilities also allow extra moves/ recruits/ defence against battles/ card draw to help out with any action limitations you may be facing!