Hi everyone!
My name is Cookie, and I’m a developer currently building a multiplayer mod in Unity for the classic 2012 Glu mobile game, Samurai vs Zombies Defense.
I have the core foundations in place, and am looking for an enthusiastic 3D Modeler/Texture Artist who wants to collaborate, build their portfolio, and make some connections in the indie dev space.
I have attached a couple of screenshots of models already in the game below:

🗡️ About the Project Samurai vs Zombies Defense is a nostalgic title for many, and bringing a multiplayer aspect to it is a fun, exciting challenge. The art direction is strictly low-poly.
🎨 What I’m Looking For: I am looking for someone to help convert existing 2D character references into these low-poly 3D models and texture them (rigging/animation will come later, but if you can do that too, it's a huge plus!).
- Style: Low-poly, stylized.
- Workload: Flexible. This is a passion project I've been contributing to in my spare time.
- Software: Whatever you prefer to model in (Blender, Maya, etc.), as long as it imports cleanly into Unity v2017.4.
🤝 What’s In It For You? I want to be completely upfront that this is currently an unpaid, volunteer/hobby project. However, my goal is to make this valuable for your time:
- Portfolio Building: You'll get to design distinct characters that will standout on an ArtStation page or demo reel.
- Networking: A chance to collaborate closely with a developer, build a long-term connection, and ship a completed mod together.
- Low Stress: No crunch, no hard deadlines.
📫 How to Apply If you love classic mobile/pc games, low-poly art, or just want a cool project to add to your resume, I’d love to chat!
Please reach out to me on Discord, my username is cookieface with a link to some of your previous work or your portfolio.
Thanks for reading, and I'm looking forward to creating something awesome together!