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(+2)

I had a lot of fun with this. I used the fool's dice a lot when I got them, though you lose the tension of busting when you play with those. The spike between Muddy Harry and The Hang Man felt sharp, but that may be because the latter kept getting triple ones.

Also, I'm not sure why I couldn't progress sometimes - I assumed it was because my wanted level wasn't high enough, but I didn't see where that limit was. I may have missed it or the explanation.

Despite those things, I really like it and probably spent the most time playing this. Nicely done, especially with just two people!

We appreciate you spending so much time with our submission, it's a big compliment. 

I agree with you, it would've been more intuitive to have the actual range needed for progression, rather than some mystery number that doesn't mean much to the player. 

The Fool and The Hangman were late addition to the project (they were finished about an hour before the deadline), so they didn't get the same amount of time to get balanced well. This has already been fixed, we are just waiting for the voting period to be over to upload our latest build.

(+1)

Nice, glad you're still working on it! And I like both characters, just my observations on my playthrough. It's cool that you have the different dice sets, it adds so much to the game.