Side-scrolling platformer game. The movement feels amazing—I always felt in control of the character. However, it was sometimes difficult to differentiate the foreground from the background, especially when determining what had collision and what did not. I also occasionally confused decorations for interactable buttons.
The level design is very clever. Mechanics are introduced gradually, followed by a more challenging section at the end that tests what the player has learned. The collectibles also do a good job directing players toward alternative paths. One interesting way to expand the game could be experimenting with level direction. Instead of always moving to the right, there could be vertical levels that focus on upward movement while utilizing the existing mechanics and interactables.