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The range to hit the enemies with the punch feels bad, esp. since a missed attack is almost always a loss. I didn't notice shift did anything? But there was a button prompt for it? I see that there's a 2nd level the jump pad is *supposed* to take me to, but unfortunately, it stops short and dumps me into the endless void instead. I felt confused much of the time, but I also don't think there's anything about the game I didn't figure out. 

The chaingun felt really bad. I didn't realize I had to hold the button down, after that being the wrong way to use the other weapons, so I just thought it was a bum weapon on purpose for a while, pushing you to put points into the receivers.

Therobo-manti look really cool :)

The jump pad to the next area is physics-based, it might get slightly different results on other PCs, but if you hold forward in the air you should still make it.
The minigun has a spinup sound every time you click to help the player understand how it works, but I accidentally set its volume too low in the last version.
Shift is dash, I just might have to increase its speed.