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(+2)

SUPER unique, this was really really cool and fun to play through, messing with the different colours was really fun. Will say the game got especially laggy for me during the final fight and the hoard of green enemies, unsure if this was just an issue with the web build or not, but i enjoyed it either way :)

I don't think it's the web version, it's more that the game is laggy when handling a lot of things with weapons, since each weapon subcomponent is a node with a unique hitbox. We tried to run up against the limits where everything got too laggy and maybe flew a bit too close to the sun.

Right now the node amounts grow multiplicatively with each subsequent layer, but I have some ideas for a rewrite that will allow us to handle arbitrarily large weapons without exploding the time complexity like it does now.