Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Hey,
I understand the reasons behind asking this.
I made devlogs when I felt I could and felt it was relevant (that's why there's a few), I don't have justifications other than I simply haven't been able to keep up with "PR", and I didn't want to have to.

It's hard to make public anouncements that are gonna disappoint people, "Hiatus yet again", after a while I just shut up and worked when I could. That sums it up.

Because of how difficult it is to put work into this, and one could say I'm about to do this out of guilt, I'm considering releasing an open beta, yes. Instead of a good finished app. And that's probably a bad idea. But I can't stand the pressure of expectation that is building up and I'm hoping the pressure that an incomplete release will bring won't be worse.
Cause I can't exactly put work into this, most of the time.
I wish I could "use the opportunity to fortify the game", that is SO not the problem. Player feedback will be the main problem, and I'll say this upon release, but I ask that no feedback is given and I will ignore everything until I've gotten the game in the state I want it to.

I did closed beta testing for a reason.
Anyway, just to be clear, this message isn't influencing what's about to happen, but coincidentally a release is probably near.

i mean if youre doing an open beta there should be a function to report major bugs that ruin the game / make it hardly play able

Cause posting a comment here hasn't been working so far, for that purpose?

Let's please not add more to the discussion, if it wasn't visible in my previous post, I am in no state to do any sort of plan or promises.

Those who really care and want updates, please use the Discord server. Thank you.