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(+1)

Looking back at my review perhaps I was a bit heavy handed with the phrasing regarding that design element in particular. 

I did not succeed, I am aware that it is likely beatable, but since failing at the end brought all the way back to the beginning, after a few tries, I had to make the decision of whether it was worth redoing the beginning of the level over and over again just to practice the end to get good enough to beat it. admittedly, the lack of controller support played a part in me making the decision to just cut my losses. If your goal was to make it frustrating enough to make a player rage quit then, you achieved your goal. I don't completely understand why that was your goal. but props on achieving it lol.

Maybe the game is just a genre that isn't for me. And if that's the case, then forget what I said about it being the worst design element, it seems that you were very aware of what you were doing and succeeded in what you set out to do.