Love the inclusion of both mechanics and how you used them. I like how lockpicking is slightly less precise and that there's both a payoff for doing it perfectly, but not an explicit punishment for failing it.
I wish I had a bit more guidance on what spell I was making, and overall the game could use more feedback on what's actually happening in terms of enemies taking/dealing damage, what kind of spell I'm going to make, etc.
Great effort for the jam and I'm excited to see more.