Fun roguelike game. The balancing is off, though. I have a triple click button on my mouse and was using it to spam fire and I was able to beat the shark twice, but a lot of the map seems inaccessible. I do like the gameplay loop of "working" to destroy a door and staving off repairers and meleers and shooters while you're trying to destroy it.
It's not clear what procs the reward screen to me. Autofire rate upgrade doesn't do anything since you can spam click to bypass the fire rate, which is maybe intended, but the hp pool on enemies and environment is too high. Silver bullet scales oppositely with mag size, bloody bullets kill you if you get the upgrade first item (at least make it 9hp so I can try to live on 1hp).
Really fun game at its base, just some numbers need tweaking so that the scaling goes more exponential with the upgrades.
Viewing post in The Sharks Town jam comments
I just wanted too add on, in order to take bloody bullets you need to take 2 health upgrades* and then you can take it, but it only grants +3 damage, so taking 3 sharp shooters (+1 dmg) costs the same amount of upgrades AND doesn't lose any max hp
*technically you can grab it in two with starting hp + 1 health upgrade, but then I requires 2 health upgrades every time you take it