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(+2)

An excellent entry. Loved the story and especially the ending. 10/10 lots of notes:

I really liked that all of the minigames clearly had effort put into them, with their own SFX and additions to the dynamic soundtrack. Super sick to see it in a game jam. The vibes were there and the graphics worked and it was all very solid.

I had some small My-Fault frustration with the Galaxian minigame since I mistakenly thought that an enemy ship reaching the bottom of the screen would reset the entire minigame (I think I tried to move away from a ship, and the hitboxes were just a bit bigger than I assumed, so I didn't register it as "I was hit and the puzzle reset" and instead thought "I have to destroy all the ships before they reach the bottom or the whole game resets" which of course isn't how it works, and it's a lot more punishing if you *think* it's how it works, and stop trying to avoid the ships for an extra chance to shoot them. Once I realized I could safely move away from any ships that were overlapping bullets or that I couldn't reach in time it became a lot more tolerable.

The main thing I would hope to see improved in this entry would just be the pacing. I felt that nearly every minigame was a bit more "mini" when it should have been "micro". Unless I was missing some strategy for rock-paper-scissors it seemed like it was just an RNG gate that you had to wait to get through, breakout (that I thankfully only had to play once :P ) was pretty sluggish, and Galaxian while I was playing it wrong obviously took WAY too long since I was resetting it about 10 times for each time I beat it (oops hehe), but even once I started playing it correctly it was more Galaxian than I probably wanted to play while also having the other minigames to complete. Oh, and the Dino game :P I think 3 would have been a much more feasible number of things to jump over :D I think it would have smoothed the gameplay out significantly if each minigame had ~3 length variants, (Dino jump 3x, 5x, or 8x; 1/4th board Galaxian, 1/2 board, full board; same for breakout, etcetera), and it did some rudimentary "balancing" so you wouldn't get a full Lockpick segment of full length minigames. Obviously that would've been more work during the jam's time constraint, yadda yadda, just thought I'd give some feedback regarding the pacing since it was honestly my only serious issue with an otherwise stellar entry.

Great work, and great job getting something submitted to the jam <3