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thank you! a lot of corners had to be cut to meet the 3 hour deadline. there was gonna be a power box that would make you play a small minigame to unlock the bunker's door that was around 75% complete, but had to be scrapped so i could fix bugs and add sounds. and while the 2011 horror game feel was unintended, it definantly has that vibe, and i'll keep that in mind when i make a full version.