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(+2)

Just throwing a suggestion out there, now that we have this fancy fish shop, and fishing contracts requesting specific fish, changing and simplifying how luck and equipment affects catch chance.  Basically once you get so much fishing luck, what rod and bait each fish suggests for best catch chance, is NOT the case.  Even with fish with the same rod and bait listed, what actual rod, hook, and curse hook % varies wildly.

Maybe possibly limiting catch chance based on equipment, bait, and hook instead of having this huge giant wide spectrum?? Cause, currently trying to focus on catching individual fish, is really cumbersome and doesn't feel worth the effort trying to figure it out.  I really like the concept of the Fish marketplace though!

(1 edit) (+1)

For example here are two two fish from the Abyssal category listed with the divine rod and Abyssal Glow bait as the best catch chance

The Spine Fish.
I spent like 30 min changing rods, hooks, and the curse hook.  I ended up finding that I needed the bone rod to get a 1.1% and what hook I use didn't matter.


The Abyssal Blue Jelly
I spent another 30 min doing the same process as above with a much different result.  I could never get above 0.87%, and I noticed that some fish would go from 0.80% to 0.17%, while other fish's catch chance would barely change.

Equipping the bone rod with ancient hook
The Spine fish is at 1.1%
The Abyssal Blue Jelly is null with a dotted border.

Equipping the void rod with the curse hook at 45%, both the spine and blue jelly are at 0.87%.

Was thinking of trying to catch all the shiny, but think I'll go back to focus on the dungeons lol