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We had a last minute dropout for my regular D&D crew and they decided to play this as our backup game. We had a total blast and when we finished the adventure they wanted to keep going so I grabbed the base game and we played Yacht Shock and a randomly rolled one where a rampaging elder god attacked the boardwalk. 

I did have some questions though. How do you do combat? The game seems to say that enemies get turns in combat but they don't have statblocks. I ran it that when players chose to attack they'd remove effort tokens on successes and they'd lose grit on failures. I didn't roll for enemy actions.

Also recovering luck, the adventures seemed to naturally have a ramping up effect. So by the time they lost luck the stakes were higher and it didn't seem prudent to make checks more difficult and risk losing grit to maybe recover luck. How do you handle luck? Is it more of a back and forth? A depleting/limited resource?