Yeah, I understand, you’re right. That’s why in the latest versions I’ve been working on more dynamic and less static mechanics to give the game more life, like the new exhibitionism mission, or the new versions of the bar and the inn/business. The thing is, at some point I’ll probably have to rework the beginning and the first missions of the game so everything feels more dynamic and less tedious.
But I’m going to do that once I reach the final stages of the game, otherwise I could end up stalling the project.