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(+1)

Hey, I've been following your games for a while... I think I was the first person to comment on the first game you uploaded? And I gotta say this one absolutely blew my wig off.

When I played your first game two years ago I remember feeling incredibly seen, not only because I related very specifically to the things it portrayed, but also because of how sincere it felt. Because it didn't turn the story into something that progresses linearly, and instead the main character's feelings and actions were (as far as I remember) strange, sometimes even nonsensical, but at the same time they felt more real than anything else, because that's what being human is like.

Ever since, I've seen you posting a lot of different games, experimenting more with visual and technical aspects. I think I haven't played all of them, but each of the ones I did play felt they had something interesting to remember. I don't know how to explain it, but they gave me that feeling that they were made by someone who was just enjoying making them, which is one of the nicest things to see in a game.

And now, this game. I feel it's very much like the first one, but even more visceral and personal. This time, I don't relate to the story as personally as with the first one, but I feel it hitting much harder, perhaps because you used the style you developed these years to make it more... yours, I suppose. But also perhaps because in this time you've found a way to convey your feelings in this way that blurs the line between videogames and poetry.

This game made me rethink some things about my own life. It reminded me that it's okay to not be able to move on, even if it feels like what happened to you was "not that bad". And how it's inevitable to yearn for the good things you shared with the person who hurt you so much. Because, deep down, she's never going to leave your life, even if she already left long ago.

Even if the game speaks about a specific, personal situation, I guess that the fact that it can reach other people with very different stories proves that the message is just that powerful. So, like I said in my other comment two years ago, thank you for releasing this into the world.

Anyway, sorry for the long-ass response. I hope everything is going well. Following your games has been a very fun journey so far, and I'm really happy with what it's been like up to this point. I'm excited to see what it will be like from here on. :)

(+1)

i remember your first comment on my first game very well, and what i said stands for it and this one both; it's one of the nicest things i've ever read <3

i can't put into words how much i appreciate you playing my games over the years. i've definitely experimented a lot with visual and technical styles, and i'm proud of the progress i've made to really come into my own. her was my first attempt at this kind of storytelling, and while it obviously had its shortcomings, i still hold it dear to my heart. hearing that you found something to like in all the games of mine you played is amazing, and hearing that this one hit you even harder than my first one really makes me happy (i guess "happy" is kind of odd in this context, but you get what i mean haha). you don't have to apologize for writing long ass comments, your thoughts are always super interesting to read! i won't go into detail because i'd like for everyone who plays this to come to their own conclusions (even if this game isn't as open to interpretation as the other one), but i think you hit the nail right on the head with the message. i'm glad that this game made you feel seen, that it made you reevaluate your own experiences for the better. i can't speak for you but i hope you found some solace while playing.

i hope whoever plays this game manages to get something out of it, and it's great to hear that was the case for you. moving on is a weird thing, but if we keep going, we're gonna be okay.

thank you for playing the game, and for your super nice comment ^_^