Using AI isnt new to the games development, since the first build (0.1) we've used it for small details, mostly backgrounds we couldnt replicate in 3D
We've been experimenting with using AI for heavier details like lens flares, particles, and sharper lighting, things we just can't replicate on Koikatsu due to softwares limitations. We are NOT generating AI renders, we still (and always will) make every single render manually