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Definitely in need of a good coat of polish, and maybe a touch more time in the oven besides that, but some solid bones to work with. A For Honor-ish combat system with wheel inputs is intriguing, but here it's definitely held back by being able to freely put inputs as quickly as possible to spam down the opponent

I was interested in there being a positional element, able to move around and presumably choose when/where to encounter the enemy, but I didn't feel like it had much of an actual impact on the combat. It was nice though being able to move around and treat the game more like the 3D environment it is, instead of just being something more static like Punch Out. 

I'm thought the sound design/combat sfx were appropriate and helped to ground the combat a bit, in a way it definitely wouldn't have been if they had been missing. And having the animations being tied to the directions of the wheel was a good touch as well, another aspect to help sell what it seemed you were going for.

If you keep polishing this and get it to a more finished/playable state for the collection I look forward to seeing what becomes of it.