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Hit a 3:25 on my first run which I shall be proud of!

Honestly a pretty nearly perfect representation of what it means to Wheel-Jam. The microsoft powerpoint level introductions were art, the end screen was art, I really liked the character and sound design, and things were pretty great.

I wasn't *super* fond of the licking direction being locked until you'd used all four, since most the time it was just the game telling you to do a bunch of unnecessary attacks before you could attack in the direction you wanted again, and I felt like the level design could have possibly played with that a bit better by avoiding enemies that you could really only attack from one angle. But perhaps that was just me being bad at the game and not making strong use of rotating good power values to where I needed them. I think something I would have really liked to see was having a more tangible effect from the power value, like having the attack have a greater range/aoe at higher values instead of just doing more damage.

I also felt like I should've gotten some health back from eating enemies, or have something to eat that would heal me. I didn't end up needing it, and felt like the difficulty was fine, it mostly just felt odd to be eating things and not healing from it :P 

Phenomenal work on the game, and a great submission to the jam <3