I think I can see the vision, but it's a bit far away from something workable as is. Great that you got something made and submitted, but really could have used *something* to convey to the player feedback as to whether a segment was positive or negative *before* selecting it. If there was some means of parsing the text around the character portrait as a key for what interactions they'd favor, I was unable to discern it
Furthermore, the endless-running didn't seem to have any effect on the game, and I'm not entirely sure I would have liked it more if it did. Getting myself to understand and paying attention to one thing is often hard enough :P adding two unrelated tasks to multi-task on can be a tough order to get enjoyable.
Regardless, submitting something alone is a success, so it's good that you got something made <3