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I had a quite pleasant time reading this one! The mix of mechanical disaster and alien body horror stuff is very potent and well balanced. I like the creature, I think the level of detail on the tower's construction/features/what can be salvaged from where is really crunchy and useful for directing players' decisions. I also really enjoy how high everyone's stress skyrockets at the front of the session - I'd say throwing on an immediate panic check would be a cheeky bit of fun too.

Visually, I feel things are solid if a bit all over the place. Some of the content on the outside panels could probably be moved inside, and I think a small bit of direction on how to pace the siren's attacks over time would be good. I noticed a handful of grammatical quibbles too but those can definitely be ironed out post-jam, and the intent is always clear.

Really fun module all around! Great work!

thanks so much! Ya know, my original draft had an escalation table for the Siren, however after play testing, it seemed kind of obvious and unnecessary. I figured most Wardens would know to escalate slowly and over time ramp up the aggression ( I even threw in a quip about how the Siren behaves this way) Although, if you think putting the escalation table back in would elevate the module, I could certainly do that