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(+1)

This one has excellent vibes, lots of really good and distinctive design choices here that I enjoyed! It also gets right into things from the cover page on, which was a bit disorienting but works great for moving the action along in a one-shot. The social dynamics of the different church heads are fun, the station itself is simple but evocative, and I like the focus on social leverage vs. violence for a MoSh scenario.

My critiques: the "2 in 6"/"2 in 10" verbiage was disorienting in a Mothership context, I'd much prefer regular percent chances for clarity. I also see brackets around the location numbers in a couple places, but having that across the board would help things read a bit smoother. Finally, I do feel like a number of the NPCs "wants" boil down to promising someone something that doesn't really impact the PCs to promise. A lot of them could just as well be secured by Bellerophon directly - more stuff that requires active participation like engineering an "accident" for Harriet, or Z's sunlight exposure, would help mix things up IMO!

Ultimately though, very strong outing with a lot of excellent ideas and thematic connections, really had a good time reading and got my gears turning in a fun way!

(+1)

Thanks so much! I have gone through and changed everything to percentage as is standard, as well as standardized the brackets around location numbers. I'm also cutting the "get bellerephon to promise x" stuff in favor of other interesting encounters - currently one involves getting high and letting Harriet wander around in your traumatic memories lol. Thanks so much for the feedback; it's a big encouragment for a new creator!!

Looking forward to giving it a read!!