This one has excellent vibes, lots of really good and distinctive design choices here that I enjoyed! It also gets right into things from the cover page on, which was a bit disorienting but works great for moving the action along in a one-shot. The social dynamics of the different church heads are fun, the station itself is simple but evocative, and I like the focus on social leverage vs. violence for a MoSh scenario.
My critiques: the "2 in 6"/"2 in 10" verbiage was disorienting in a Mothership context, I'd much prefer regular percent chances for clarity. I also see brackets around the location numbers in a couple places, but having that across the board would help things read a bit smoother. Finally, I do feel like a number of the NPCs "wants" boil down to promising someone something that doesn't really impact the PCs to promise. A lot of them could just as well be secured by Bellerophon directly - more stuff that requires active participation like engineering an "accident" for Harriet, or Z's sunlight exposure, would help mix things up IMO!
Ultimately though, very strong outing with a lot of excellent ideas and thematic connections, really had a good time reading and got my gears turning in a fun way!